Friday, April 1, 2016

Been a while (again)...





Hi there, just started a Classic Traveller game based on the 1977 LBB's. Trying to follow these rules as closely as possible. Only house ruling I have had so far is for the future in gaining new skills - where it says 4 years substitute 1 year.  Also changing the title of Scout to Traveller/Wanderer and swapping out Scout ship for contacts/debts on the mustering out table.  The players seem to be enjoying the game way out past human centric civilization and having to deal with the 'alien' one.

5 comments:

  1. This is the game I missed. The few things I do not like about the 77 edition is the misjump rules are ridiculuos you get a +3 for using unrefined fuel on a roll of 12+. That is crazy. Also there is no critical hit table for starship combat. Critical hits add spice to the game. I played game once where a laser hit rolled a 12 then a 6 totally blew the ship up in one shot. It was the Far Trader attempting to be exploited by a corsair and it was great!!! Also where is the Combat Armor???

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  2. The 77 edition is incomplete. It does have respectable nostalgic value. It is the foundation of the system I have grown to exclusively love. It has some great things in it that have been left out. The way to go for me is the 1982 Traveller Book

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  3. The 77 edition is incomplete. It does have respectable nostalgic value. It is the foundation of the system I have grown to exclusively love. It has some great things in it that have been left out. The way to go for me is the 1982 Traveller Book

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  4. Thanks for the comments Gerry, I am thinking of a few more house rules but the rule about +3 might not be important if the group are shipless.

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  5. Also if you have a look at the to hit mods (all bar dagger) Battle dress in 77 is the same as combat armour in Trav book.... they have just made it very difficult for civilians to get hold of.Either Combat or Battle Dress in Trav Book)

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