Sunday, April 24, 2016

To hit or to miss...




Hi all just a thought I had today.  As most people are aware , in many systems the armour class system is to allow more heavily armoured individuals to not be as damaged as others.  The common term was 'to hit'.  What if we change that up to 'to penetrate'.  Now all the arguements about the systems where heavier armour doesnt make you harder to hit, but harder to be penetrated and thereby damaged not such an issue... thoughts?
 Steve

Friday, April 1, 2016

Been a while (again)...





Hi there, just started a Classic Traveller game based on the 1977 LBB's. Trying to follow these rules as closely as possible. Only house ruling I have had so far is for the future in gaining new skills - where it says 4 years substitute 1 year.  Also changing the title of Scout to Traveller/Wanderer and swapping out Scout ship for contacts/debts on the mustering out table.  The players seem to be enjoying the game way out past human centric civilization and having to deal with the 'alien' one.